Countdown: Rush Rules
To win, your team must detonate or defuse both charges.
Attackers: Arm the charge at one of two sites and guard it until it detonates.
Defenders (Arming Phase): Prevent the attacking team from arming any charges until the round ends.
Defenders (Defusing Phase): Defuse the armed charge.
Respawns Enabled: Defeated Guardians will respawn after a short time.
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